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Sek kuar deathkeeper
Sek kuar deathkeeper










The three goblins then mcmurder your foes. Or, you can also add the option to 'cut out' Sek'Kuar - i personally find mine to die a lot incidentally to board wipes - and add in ]. If Fecundity or Moldervine are out you can also die to card draw! With style. With Sek'Kuar out, you can then loop until you're happy with it and have an army of Graveborn. As the Persist -1/-1 counter is an ETB trigger, it will be put on either before or after Grumgully's +1/+1 counter, and they will both cease to exist, leaving Goblin clean. Have Grumgully out, Sek'Kuar out, and Seer out, and kill Putrid Goblin over and over. You can go for ], and make it a 4 card infinite combo. This helps you filter through a little and if you wanna focus on reanimating and self-destructing your Ball Lightning type creatures, it'll help you find the right card a little easier.Īnd as a third card - as a win condition - you have two options. I suggest adding ] - very cheap, and sacrifices other creatures or itself to Scry. You already run Grumgully! Which makes this easy-ish. I suggest this even for lower powered decks, because the only thing worse than someone tutoring for a kill combo every game is a game going for 3 hours because nobody can end it. That's going to be my general suggestion - add one (1) means for a combo win if you assemble it by accident and or need to have a way to end a game. I run Marrow-Gnawer with Thornbite Staff - which is an infinite combo with the two and 2 rats - but if you make it a policy not to tutor for said combo every game you'll still find yourself having a reasonable amount of variance. I personally found that at least a LITTLE combo was necessary (to end a game at least) even casually - over-reliance on the Ball Lightning self-destruct creatures sorta ended up with me running out of gas and stumbling along until someone killed me. Most of my wins are looping a Persist creature with Melira/Arlinn/Grumgully/Rhythm of the Wild and either killing people dead with a drain ability or overrunning with Graveborn. Poetic and well spoken, if old fashioned pulp fantasy style. Kind of Doctor Doom, in the 'I am the one to rule' sense. He's supposed to be charismatic to the point of it nearly being supernatural, so I decided to write the descriptors of various tags as if he was telling a new companion (Garna maybe? Melira?) about himself, looking forward to the next conquest. I remember seeing his old art in a magazine years and years ago, and it's always stuck with me. Please let me know what you think! Thanks. This deck is okay for beginners and perfect for casual tables. The deck is a lower power level and less expensive than a lot of other decks out there($90 without basics). ] and ] both pump my graveborns and elementals when they ETB. I do have some skeletons that come back from the bin and help further the graveborn strat, as well. ], ], and ] all come in, smack for huge damage, and self sac at the end of turn. The other theme in the deck is elementals that I call "power" elementals. ] doubles their triggers, as well as the other 6 non-legend shamans.

SEK KUAR DEATHKEEPER PLUS

There are 6 legendary shamans plus Sek'Kuar in the deck. The deck is called the Counsel of Seven because it has a small shaman subtheme.

sek kuar deathkeeper sek kuar deathkeeper

I wanted the deck to used sacrifice triggers and death triggers to take advantage of Sek'Kuar's ability. Sek is NOT as good as other commanders, but holds a soft spot in my heart. Sek'Kuar is an old commander that typically gets overlooked for better jund commanders like Korvold and Prossh. I started playing magic in 2006 with a coldsnap and darksteel precon. The orcs of present-day Dominaria believe that Sek'Kuar still lives in the Karplusan Mountains, gathering his undead army for dark purposes." The shaman was feared by all Terisians for his unpredictability and savagery. So cruel was Sek'Kuar that he casually sacrificed his own servants, but his power and charisma was such that they rose from the dead to continue serving him.ĭuring the war between New Argive and the Cult of Rimewind, Sek'Kuar's orcs performed raids on both sides. With his newfound ally and power over life and death, Sek'Kuar became infamous throughout Terisiare and attracted a large number of followers. In exchange for his life and a portion of the creature's eldritch power, however, Sek'Kuar led it to Dominaria, where he promised the monster a fresh supply of corpses from the plague-ridden city of Krov. In his youth, during a shamanic trance, Sek'Kuar made mental contact with a Void Maw, a cosmic horror that nearly destroyed him. "Sek'Kuar was an orc shaman native to the Karplusan Mountains in Terisiare during the last days of the Dominarian Ice Age. Today I wanted to bring you a deck tech for a deck that uses the commander ].










Sek kuar deathkeeper